Load MeshroomMaya plug-in into Maya

Load MeshroomMaya plug-in into Maya

alexkzy
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Load MeshroomMaya plug-in into Maya

alexkzy
Contributor
Contributor

I've compiled the MeshroomMaya plug-in but now am facing the following problems when I try to load the .mll into Maya via Plug-in Manager.

 

 

// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/pluginWin.mel line 935: Unable to dynamically load : D:/dev/MeshroomMaya/build/meshroomMaya/Release/meshroomMaya.mll
The specified module could not be found.
//
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/pluginWin.mel line 935: The specified module could not be found.
(meshroomMaya) //
// Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/others/pluginWin.mel line 938: Could not load D:/dev/MeshroomMaya/build/meshroomMaya/Release/meshroomMaya.mll as a plug-in // 

 

 

I've compiled the plug-in with Visual Studio 2019 for Maya 2019. I've used the devkit for Maya 2019.3. There are some references online that state such problems are caused by wrong versions. But what exactly is the problem?

 

When compiling the plug-in with other build tools, i.e. Visual Studio 2015 that is supposed to be the VS for Maya 2019, I'm still getting the same errors. What could be the problem?

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stuzzz
Collaborator
Collaborator

yo,

 

I'd recommend to use that VS version (2017 v141)

grabScreen_101181502.jpg

With the SDK version 10.0.17763.0

 

Give a try and tell us if that fix the problem.

 

 

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Message 3 of 3

alexkzy
Contributor
Contributor

I've installed VS 2017 and compiled the plug-in with Windows SDK 10.0.17763.0. Still getting the same errors ...

 

The meshroomMaya.mll is in the Release folder with all the .dll libraries that it depends on. There is also one library meshroomMaya.lib. The plug-in depends on AliceVision that I've build as well. All the targets and dependencies of the framework are .dll and an AliceVisionConfig.cmake was generated that I'm using for MeshroomMaya. Maybe the problem is that some .dll couldn't be found? Is there a way to debug this?

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