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Is there a way to get ALL the polygon's UVids at once?
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The documentation suggests that this data exists somewhere internally but there's no way to get it.
The structure that holds UVs in Maya consists of two arrays: A UV index array that uses the exact same indices of the face array (visualized as a face vertex array). A UV array that holds a list of UV points indexed by UVIds.
The currently available api methods (that I'm aware of) queries faceVtx individually and are simply too slow on a large mesh. Especially when doing this via Swig/ API2