Message 1 of 16
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
With most import file types if you export a file and then import that same file, it will create a duplicate in the scene. With .fbx for some reason if you do that it deletes the meshes you currently have in the scene and "updates" them to what you imported if the names are shared. Is there anyway around this with code, ideally I'd just like .fbx import to work the same as .ma import.
Solved! Go to Solution.