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04-08-2017
08:11 AM
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Hi,
In a maya plugin (c++), I have an MPxLocatorNode using a MPxGeometryOverride.
In the updateRenderItems function, I am creating MRenderItems and in the populateGeometry function, I am adding geometry to these renderItems.
Is there a way I can rotate or translate a renderItem without touching all the vertices I assigned to it ?
Thanks !
Solved! Go to Solution.