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Hello,
We have a Maya mesh exporter to a proprietary format. This format is handling blendshape targets, and was correctly exported up to maya2016. With the Shape Editor workflow thou, it seems that the API is unable to return the different targets as it used to do :
- If I ask the MFnBlendshapeDeformer for getBaseObejcts(), it does return the correct objet as before.
- when I ask for getTargets(...), the same way it worked previously, it either returns "invalidParameter", if we did not play with the shapeEditor at all, or it returns correctly then goes to targetItemIndexList(...) which returns an invalid number of indices compared to the target objects.
Does anyone have a sample/ code snippet of plugin export, which would be compatible with the shape editor worlkflow ? Or any additional help would be welcome !
Thank you
Solved! Go to Solution.