How to let my custom plugin register itself for being visible in pluginmanager?

How to let my custom plugin register itself for being visible in pluginmanager?

Anonymous
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How to let my custom plugin register itself for being visible in pluginmanager?

Anonymous
Not applicable

Hello,

 

I have written a plugin and I am tired of browse for it every single time I start Maya. The plugin itself is written with Python API 2.0 and properly configured. I want to share it that's why I am searching for an easy "installation". I came across a Maya.env file but do I really need this? I have checked the Arnold plugin and if I have noticed correctly it does not use a Maya.env file.

 

So is there a way where I browse for the plugin once and it will permanently register itself? Or how would I achieve an easy installation?

 

Regards,

 

LifeArtist

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cheng_xi_li
Autodesk Support
Autodesk Support
Accepted solution

Hi LifeArtist,

 

Arnold mtoa is using module. XGen, bifrost is also registered in this way. If your plugin has multiple files, using module is better.

 

Yours,

Li

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