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I have an object with a bunch of keyframes already on it. I need to move and rotate the whole thing. How can I do that? Grouping it (in two groups, one for the translation and one for the rotation) works, but I need the final result to be a single object when I export, not a nest of groups.
I tried animation layers (because that exports a single object) but cannot get the transform I want (a move and then a rotate) to work correctly with them.
I got the transform I want by grouping my object and rotating, and then grouping THAT and moving. So I have a group like this:
Group (with rotation applied)
Group (with movement applied)
Object (with a bunch of keyframes)
To export my object I need to just have the object without the groups. I can ungroup the Object to world, and tell it to preserve its position, and that works for the object itself, but it ignores the keyframes.
I feel like if I could apply a transform to each keyframe, then I could save off the transform of the object within the heirarchy and apply it to each keyframe.
Anyone know how to do that? I'm sorry if my explanation is unclear.
Thanks
Solved! Go to Solution.