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How does Maya open a plugin library (Linux)?

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10-16-2012
03:06 AM
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hi maya plugin developers
we are struggling with a number of runtime symbol clashes when maya loads our plugin and are wondering how maya exactly opens the plugin library. does it use RTLD_GLOBAL and/or RTLD_DEEPBIND when calling dlopen? we are trying to avoid using LD_PRELOAD.
TIA & cheers,
simon
we are struggling with a number of runtime symbol clashes when maya loads our plugin and are wondering how maya exactly opens the plugin library. does it use RTLD_GLOBAL and/or RTLD_DEEPBIND when calling dlopen? we are trying to avoid using LD_PRELOAD.
TIA & cheers,
simon