Dynamic offset in Maya fluids?

Dynamic offset in Maya fluids?

Anonymous
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Dynamic offset in Maya fluids?

Anonymous
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I am writing a MPxFluidEmitterNode for a resizable fluid.
How can I get the container dynamic offset?
the function toGridIndex from MFnFluid does not seem to take the dynamic offset into account.

When I am trying a findPlug method, I can't access to the dynamicOffset datas from the emitter?
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