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11-24-2016
12:27 PM
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For compatibility issues, we need to force users to use Viewport 2.0 with the 'OpenGL - Legacy' rendering engine (as it's in preferences->display->viewport 2.0).
We're in a studio situation, relying on user preferences is not sufficient. Any suggestions on how to force this at startup via a script, cmd-line option environment variable, etc... I can't find any documentation on it.
Using maya.cmds.modelEditor doesn't work as the only options are: [u'Viewport 2.0 (OpenGL)', u'Default Quality Rendering', u'High Quality Rendering', u'Stub Renderer'].
Cheers,
Jesse
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