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ExportSelected fbx in Pymel and Mel script. Unity/Unreal Unable to import?

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06-09-2015
06:53 PM
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Does anyone know a better way to export animations through pymel or Mel scipt?
I'm using Maya 2016.
Unity 4/5 or Unreal 4 will not recognize the skeleton.
I have been using:
pymel:
exportSelected('File Path', f=True, typ = "FBX export")
Python:
cmds.file('File Path', force=True, options="v=0;", typ="FBX export", pr=True, ea=True)
Niether one works.
All I need are joints exported and able to be imported into Unreal and Unity.
I have a batch script that is worthless unless I can get this to work. 😞
Thanks!