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I am creating a deformer which has an array of paintable attributes. I have been following Chad Vernons tutorial to try and get it working. I understand how he is using a callback to swap out the values into a single paintable attribute. However he has his weights as an array of float-array type attributes while mine is an array of arrays of floats. He is able to copy the whole weight map using . asMObject and .setMObject but .asMObject returns kInvalid for me. Is there another way I can easily copy the weights? Should I switch to storing the weights the way he does? Is there a practical difference between the storage methods.
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