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Converting an existing 3DS Maxscript to Maya MEL
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I have an existing 3DS Maxscript that I created that I would like to have re-written for use in Maya.
It involves selecting and logging individual vertex positions on a frame by frame basis of an alembic mesh, exporting them to a text file, and eventually creating a 'helper' object from the selected frame by frame sequence.
I'm looking to outsource this work. How does one go about that?
Thanks!
Mike