Cinder library in Maya plugins...

Cinder library in Maya plugins...

Anonymous
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Message 1 of 3

Cinder library in Maya plugins...

Anonymous
Not applicable

I did own a scatter to May. We are in the company using it for different purposes. But there is a desire to speed up the rendering in the Maya viewport - for animators. I would like for it to use the library Cinder. It is quite convenient to implement system instances, but the new version 0.9.0 can not be integrated into the environment of Maya. I know what Autodesk made using the plug-in with Cinder lib. Can someone tell me what is the problem? Perhaps in the generation of its rendering context? There are examples of plug-in Cinder? I can send an example that runs as an application, but it is impossible to make it to the plug foy Maya.

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cheng_xi_li
Autodesk Support
Autodesk Support

Hi Vyacheslav,

 

I don't aware Autodesk have used cinder to develop any plug-ins. 

 

I found that it seems you asked a simliar question and solved a month earlier. I've checked with our engineer, the glContext in VP2 is OpenGL 3 compatible. It seems that cinder 0.9.0 is using OpenGL 4 context which is incompatible with Maya 2015.

 

BTW: When you are trying to use OpenGL 3 context, please make sure you have called M3dView::makeSharedContextCurrent(). For more details, you can check our document here.

 

 

Yours,

Li

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Anonymous
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function M3dView :: makeSharedContextCurrent () does not exist in the API Maya 2015. I am make context with standart windows function. But probably in May 2015 make it difficult. It is necessary to make custom gl functions. Perhaps need to switch to the Maya 2016.

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