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01-04-2016
06:28 PM
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Hello All,
I'm in the process of writing a shader but can't get the texture to display for VP2 or rather the parameter to set it to.
(as a side note everything else works as well as for VP1)
for the MShaderInstance im using the k3dBlinnShader
I havent found any list of parameters for the stock shaders.
the pixel data is acquired and set into a MTextureAssignment
Solved! Go to Solution.