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C# access? Build C++ plug-in with /clr switch? (use C++/CLI)

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10-25-2012
02:05 AM
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I would like to program Maya plug-ins in .Net managed code (C#/VB).
Similar to 3ds Max .Net SDK.
Or a more limited solution, where I have to write wrapper code myself.
Then once it works, if necessary for performance, would rewrite some or all in C++.
Is there any solution?
-- Steve
Similar to 3ds Max .Net SDK.
Or a more limited solution, where I have to write wrapper code myself.
Then once it works, if necessary for performance, would rewrite some or all in C++.
Is there any solution?
-- Steve