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02-10-2019
10:43 PM
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I was having some problems getting animated plugs from a mesh and think I discovered a bug. MAnimUtil::findAnimatedPlugs seems to find 0 plugs when you have an object selected.
Steps to reproduce:
1) Build the "animExportUtil" example in the dev-kit for Maya 2019.
2) Create any object.
3) Key-frame any attribute of the object (I just hit S to key-frame everything)
4) With the object selected, choose File->Export Selection..
5) Open file, see there is no animation data in it!
Recompiling the same plug-in for Maya 2018 worked as expected, as did the plug-in I was writing...
I also had problems with MFnDependencyNode::getConnections finding 0 connections...
Solved! Go to Solution.