Basic plugin dev?

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Hey guys,
Let me start by saying that I have not coded seriously in many years (used to write in visual studio). I have been scripting in python for quite some time.
My question is this :
I run a CG department and I want to be able to have inhouse plugins organzed within mayas plugin manager. Does the plugin manager only handle C plugins or are scripts handled there as well ? I'd also like be able to manage custom shelves etc.
I tried to do this using Maya modules paradigm, and maybe I will still end up there. But all my scripts are python and because of this things like shelf loading dont really work.
To make a long story short, i dont really need to get to hardcore. I just need to understand Maya's plugin development a little more and where to go do simple things like I mentioned above.
Thanks !