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In a couple of my Mel scripts I use BakeCustomPivot; to regenerate the rotation pivot on objects that have had their transform frozen, today I realized this command runs unacceptably slow on anything over 40,000 verts. Does know another way I can regenerate the x, y, z rotation of an object other than this command. Or, I've been trying to figure out a way to transfer that rotation pivot from one object to another so I can run it on an object with a single face, but I can't figure out how to get that working either. Any suggestions?
Solved! Go to Solution.