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Allow Custom Deformer Node and Handle Node attributes to be changed from both sides
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I am creating my own custom deformer in C++. I would like to synchronize the handle node for controlling the deformer with the attributes of the deformer node, so that they can be changed from either node. The attached image is the Maya default non linear deformer. These nodes have a loop of attributes, but I don't know how to create an array attribute like the Deformer Data attribute (Type: Double Array).
It seems to be different from setArray() of MFnNumericAttribute.
If anyone knows the method, I would appreciate it if you could let me know.