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Access render settings functions with MEL, Python or C++ ?

Access render settings functions with MEL, Python or C++ ?

Anonymous
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Access render settings functions with MEL, Python or C++ ?

Anonymous
Not applicable

  Hi!
   I would like to write a nice little plugin that uses polynomial regression to predict how a specific change to the render settings will affect render times. However the script editor makes me think these functions aren't accessible using MEL or python. Would C++ plugin development be worth learning a little about? Or is this stuff locked away. 
(I also would like to get the render time output from the render window but I could make a workaround if I had to)

Thanks for taking the time to read this 🙂  Point me in the right direction and I think it'll be pretty sweet when it's all said and done. 

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teddude75
Collaborator
Collaborator

It depends on what render your using. If it's Arnold, you should repost on Arnold answers  web site. Also a good place to start is by going to the plug in manager for mtoa.mll click the info icon. It should look like the image attached. As far as calculating render times that might get a little difficult. But you can calculate the start and finish time of each render.

Message 3 of 3

Anonymous
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Sweet. Yeah I was kind of hoping that it wouldn't matter which renderer I was using and that I could get the info straight from maya's Render Settings menu. I'll post something in their forums and see if they have any ideas. Thanks for the screen shot! 

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