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A simple Material assignment break maya shading/viewport
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Hey
Currently in maya 2023.3
The artist selects geometry in the viewport and applies materialA via GUI/Maya interface.
Then we run this code >
sets -e -forceElement VRayLightMtl1SG |pPlane1;
sets -e -forceElement VRayLightMtl1SG |pCylinder1;
sets -e -forceElement VRayLightMtl1SG |cascvasv2;
sets -e -forceElement VRayMtl3SG |pPlane1.f[0:50];
sets -e -forceElement VRayMtl3SG |pCylinder1.f[0:59];
sets -e -forceElement VRayMtl3SG |cascvasv2.f[0:99];
Its just 2 planes and a cylinder.
When I apply this code I end up with this >
Can any1 suggest what to do ?
I want to apply material per face/range if there were any per face materials. But every time I try it breaks maya.
Thanks.