xgen density mask for archive primitive does not respect texture luminance.
For test, I scatter small sphere on plane, with painting some level of luminance.(0~1)
xgen ignore the luminance, placing sphere same density(max?).
is there any workaround?
Solved! Go to Solution.
xgen density mask for archive primitive does not respect texture luminance.
For test, I scatter small sphere on plane, with painting some level of luminance.(0~1)
xgen ignore the luminance, placing sphere same density(max?).
is there any workaround?
Solved! Go to Solution.
This is because density value is too much sensitive, and to reduce its effect, surface should be scale down (and freeze) before binding xgen description, then back to original scale.
I found this workaround on Daryl Obert's youtube movie.
https://youtu.be/QRdjPwr9nlY?t=359
This is because density value is too much sensitive, and to reduce its effect, surface should be scale down (and freeze) before binding xgen description, then back to original scale.
I found this workaround on Daryl Obert's youtube movie.
https://youtu.be/QRdjPwr9nlY?t=359
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