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UV shell acting oddly

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Message 1 of 3
Anonymous
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UV shell acting oddly

Anonymous
Not applicable

So I have UV'd my objects, cut in various places and everything was going fine until one of the UV sheels started acting oddly. The shell is identical to one of the others which is acting perfectly fine. What causes this and how can I fix the issue? Other than cutting down the middle and mirroring o.o

 

Issue: https://gyazo.com/21c4ba302ece9aface0d0f17b71ec649

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UV shell acting oddly

So I have UV'd my objects, cut in various places and everything was going fine until one of the UV sheels started acting oddly. The shell is identical to one of the others which is acting perfectly fine. What causes this and how can I fix the issue? Other than cutting down the middle and mirroring o.o

 

Issue: https://gyazo.com/21c4ba302ece9aface0d0f17b71ec649

2 REPLIES 2
Message 2 of 3
Fovvl
in reply to: Anonymous

Fovvl
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Iam not seeing the problem, are you reffering that the the texture is upside down? May be you have it flipped. Check the icon "shaded" in UV editor it show you red and blue if its all blue then it is correct if there will be some reds you have them reversed, so you can flip it. 

Iam not seeing the problem, are you reffering that the the texture is upside down? May be you have it flipped. Check the icon "shaded" in UV editor it show you red and blue if its all blue then it is correct if there will be some reds you have them reversed, so you can flip it. 

Message 3 of 3
Anonymous
in reply to: Fovvl

Anonymous
Not applicable
Accepted solution

On the right hand side in the UV editor you can see two shells that look the same, one is perfectly squared which makes it much easier to texture and work with, the other is bent and therefore texturing would be a nightmare.

 

It turned out that the issue was the squared shell had an extra cut in it. I couldve also fixed the issue by using the UV->Straighten UV's option.

On the right hand side in the UV editor you can see two shells that look the same, one is perfectly squared which makes it much easier to texture and work with, the other is bent and therefore texturing would be a nightmare.

 

It turned out that the issue was the squared shell had an extra cut in it. I couldve also fixed the issue by using the UV->Straighten UV's option.

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