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Uv's Broken after saving

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Message 1 of 2
Anonymous
961 Views, 1 Reply

Uv's Broken after saving

I have been making a low poly model for the last few days and texturing it using a trim sheet. Everything was fine while i was working on the wheels of the model but now that I'm working on the body I've been experiencing some problems with the models UV's. I complete the uv mapping like usual and save, but when i open the model up again the uv's are stretched and moved sporadically across the sheet. I've included some images below to see:

 

 

 

model from abovemodel from abovemodel from belowmodel from belowuv editoruv editor

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Message 2 of 2
cavescholar
in reply to: Anonymous

Hello, that is no fun when a lot of work goes wrong. I think it might have to do with history. I would suggest trying to delete history before saving. I like to advocate for using incremental saves often using the Save Scene Options. There are other options that might help in that link.

 

Also, I suggest saving with .MA not .MB as the MA saves more information than an MB file. Or save as both. You might also try exporting to FBX before saving if you know it is going to mess up the UVs. The FBX might be able to save your work.

🙂

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