UV pinching along seam with non-square faces

Not applicable
04-03-2017
10:26 AM
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I am pretty experienced using Mayas UV tools, and never had big issues with pinching along the uv seams. However now I am doing my first client work and want to stay as lowres as possible with the mesh to make revisions as easy as possible. I usually try to model with pretty square faces, however trying to be so lowres I now have faces with longer uneven edge lengths. Once I subdivide the mesh I get aweful pinching and stretching along the seams. Any tips and tricks? I attached images of a really easy example.