Smooth Edges mess up UV's

kochamklauny2DWTG
Participant

Smooth Edges mess up UV's

kochamklauny2DWTG
Participant
Participant

Hi, I'm working on an animation. I wanted to put my character mesh into Unreal Engine 4, so I can make a scene around it. The mesh looks like this in maya, and on the picture on the right, there is a static version of it subdivided and painted in 3d Coat - my endgoal:

Przechwytywanie w trybie pełnoekranowym 2018-08-10 084440.jpgPrzechwytywanie w trybie pełnoekranowym 2018-08-10 084539.jpgThis is the  However in Maya I have a problem with smoothing my mesh properly.

I've tried Modify -> Convert -> Smooth Mesh Preview to Polygons, but after exporting the fbx to game engine, it didn't seem to work. The mesh was looking smooth in maya, but not in other software. 

Przechwytywanie w trybie pełnoekranowym 2018-08-10 084502.jpg

So after some research I've tried to use Mesh Display -> Soften Edges. The result was mixed:

Przechwytywanie w trybie pełnoekranowym 2018-08-10 084451.jpgPrzechwytywanie w trybie pełnoekranowym 2018-08-10 090451.jpg

The mesh in UE4 looks smooth now, but for some reason beyond my comprehension the UV's are messed up. While as you could see on a picture above, the exact same mesh without using Soften Edges was fine. 

 

I'm lost, it seems like I've managed to solve one problem, just to cause the new one.

Please, send help!

 

 

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wo4691205
Community Visitor
Community Visitor

I had this problem too, and after searching a lot of sources, I solved it. First export the smoothed mesh as an fbx file, and then re-import and export the file.

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