Ok, hi, so I've spent the better part of a day now modeling a character in maya, and i came across the following tutorial:
http://www.pig-brain.com/tut02/tut02_02.htmK, so that guy is saying that in order for knees, elbows, etc to deform correctly while bending, i need to be putting in tri's on the sides of the joint.
Perhaps this is just my n00b-ness shining through, but I thought tri's were bad? Like, crossing the streams in ghostbusters type bad.
i've got a book i've been following on "hyper realistic creature creation". however, i'm going for low poly right now, and that book only covers creating a very high poly character.
If tri's are bad, and this tut is just junk, does anybody have any other suggestions about modeling joints appropriately for deformation?
-reed
maya 2008 sp1 32bit