To start, thanks for answering.
Then.. i'd like to create a 3d track with the kind of tessellation as whatiwant.jpg i attached because i need its vertexes to be used as a motion guide in unity3d.
The problem with that is that it's hand-drawn using PaintEffects and everything but precise.
I'm wondering how to get that result starting from a curve.
The only way i found to do something like that is creating an offset curve and then a planar surface, but obviously i can't achieve the tessellation i need (notwhatiwant.jpg)
😞I'm experimenting extrusions but I just can't find a way to do that..
Any suggestion?