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New to Maya! Need help with edge loops and cleanup.

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Message 1 of 4
Anonymous
1338 Views, 3 Replies

New to Maya! Need help with edge loops and cleanup.

Hi all, I am some-what new to Maya and have created a few models in a scene.

When I first began Maya I was watching YouTube tutorials and I remember being able to make an edge loop that goes inwards from an object. It's kind of hard to explain so here is an image I found.

 

Step_15

See the edge loop inside the object? I want to know how I can do that, but it's really stressing me out since every time I look it up I can never find a straight answer. I'm sure it's a simple tool or shortcut or something?

 

Also another unrelated thing I can't find a straight answer to:

I realised that areas of my model has non-manifold geometry, what is a safe way to get rid of this?

 

Sorry, these are probably really newbie questions, haha. Really appreciate quick answers since it's supposed to be a project for uni.

Thanks in advance for your help. 🙂

 

3 REPLIES 3
Message 2 of 4
keith112
in reply to: Anonymous

Hi,

 

So when you first created the poly Cylinder it will give you an input node you can adjust. If you look at my picture you can see where it is. change the Subdivision caps to the number you want. Be aware that this will add it to the bottom and top.

 

inner ring.png

 

If however you've done too much to your model or delted the history, you can always just select all your top faces and extrude them in. select the faces, hit CTRL+e, press r for the scale tool and scale it in.

 

See the attached image for that.

Message 3 of 4
Anonymous
in reply to: keith112

Thanks for taking the time to help me, Keith. I tried it and it works :).

I was wondering if anyone knows how to fix non-manifold geometry? It's quite difficult at the moment because whenever I try and build something, I run cleanup for just non-manifold geometry and my models keep being flagged. I'm not really sure how to prevent it from happening, haha.

Message 4 of 4
keith112
in reply to: Anonymous

Great.

 

So non-manifold geometry in Maya basically means that the model cannot be folded into a flat piece. It's basically bad geometry. You can use clean-up but i would highly recommend finding out the problem yourself and not letting the software try and fix it. That way you don't run into the same mistake again.

 

If you upload the model you are having issues with I can have a look at it and help and show where the problem is

 

Here's infor :https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaL...

 

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