Modelling a stone wall
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Hi. I am modelling a stone wall and just after a bit of advice. An image is attached.
The wall itself doesn't really have grouting like a brick wall. It's just stones layered on top of each other.
I did think about using a texture but then thought actually modelling the wall isn't hard.
I just bevelled the edges of a cube and that became a stone and then i just resized the stones - mainly along the x axis so they are different widths - and layered them side by side and basically duplicated the layer so they sat on top of each other.
My issue is with the UVs. Unwrapping every stone is somewhat annoying - but the bigger issue is fitting them into the 0-1 box.
I was going to use substance painter to texture the wall.
I could just overlap the unwrapped stones in the UV box but I did want to apply some realistic features to the wall in substance painter eg. graffiti, and if there are overlapping UVs this is a problem.
Advice would be great.
Thx.