Modeling tattered clothing in Maya 2018

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So I've been trying to figure out the best way to go about modeling a tattered cloak, I'll attach my rough sketch and what I've got so far trying to model by hand by extruding the edges where the tears occur. The problem I'm having with it is that it just doesn't look right when smoothed, which I could fix with an alpha channel around the edges to fray them a bit but something about it is just off. Could just be my sketch. I tried using a tearable surface in ncloth but it looked too blocky and anything I tried to find on making the tears more random and realistic was out of date and didn't work for 2018.
So TL;DR what's a good way to model torn/ripped clothing without using an alpha channel. (need the tears to fly around with the character)