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Hi, I'm having real difficulty with this and was wondering if someone could give me some advice. I've tried many youtube vids and I'm going round in circles (no pun intended). I'm trying to model a wheel rim with holes in it (as they do) I'm trying to do it with Nurbs but could be polys as well, anything that will work really.
If necessary I can just keep it as Nurbs - I just want those lovely smooth curves that Nurbs do well!
I just want to loft between these curves selected with the hole subtracting inside it.
I know how to do the whole project curve to surface and then trim but when I do the Nurbs surface then has this horrid jagged outline, why am I losing the Nurbs surface smooth shape in this process?! Yet the hole looks fine.
Any advice much appreciated.
Solved! Go to Solution.