Maya 2018- Non-Manifold geometry Issues

Anonymous

Maya 2018- Non-Manifold geometry Issues

Anonymous
Not applicable

 I am having the worst time trying to figure out why Maya thinks these verts are Non-Manifold.  

 

I am fairly new to modeling as we didn't cover it for my degree, but looking at Maya's description of Non-Manifold I do not see how these verts could be NMG.

 

This is what I see when I do a Cleanup>Select>Non-manifold

 

Screenshot_3.png

 

The model is attached here.

 

My sincere apologies if this is baseline, but I am at a wall with this issue as its really slowing down all production. 

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mspeer
Consultant
Consultant
Accepted solution

Hi!

 

1. Create "usable" UV's for your object first, then most of your NMG is gone (UV > Automatic is enough for this).

 

2. For the rest have a look from inside your model, there are indeed "wrong" unnecessary faces.

 

(3. Don't forget to delete history from time to time)

Anonymous
Not applicable

Thanks!   

 

So the yellow dots are faces which I was able to easily find and fix, but I still dont understand the green ones.  After fixing the faces I ran cleanup and it got rid of them, same as when I did UV as you prescribed.  

 

Thanks again.

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brentmc
Autodesk
Autodesk

Hi,

 

The green ones are UVs. (which is why @mspeer suggested recreating your UVs)

 

You would need to open the UV editor to see these. It probably means you have UV shells that are connected only by a single UV vertex.

 

non-manifold.png

 

Maya is not particularly fussy about non-manifold UVs except when it comes to UV unfolding and layout and that is the reason mesh cleanup highlights non-manifold UV issues.

--

Brent

 

Brent McPherson
Principle Engineer

leaveAlone
Enthusiast
Enthusiast

Couldn't figure out how to delete my post (notice I was posting on an un-related topic) so I'm leaving this comment.

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Anonymous
Not applicable

This was very annoying, but creating an automatic UV did the trick!  Thank you!

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