Message 1 of 7
Not applicable
03-27-2018
06:02 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hey everyone,
I've been wondering, could I select multiple objects (all UVd) and have them automatically grouped into the most efficient atlas' depending on a certain texel density I want? Right now I have to manually figure out which pieces fit best together on an texture sheet, but is there was to generate multiple texture sheets automatically and therefor keep exact same texel density across all my peices? Or is there a button in Maya I am just not seeing haha.
If anyone has a trick I would love to see if there is a quicker way of doing this!
Solved! Go to Solution.