I need to cut a geometry based on a opacity texture. I know that I can use this texture to set the opacity and hide the black zones in the alpha texture but this is not what I want. I need to cut those polys. Anyone know how to do it or if there is a tool that can do this?
Thanks!
Solved! Go to Solution.
Solved by damaggio. Go to Solution.
Hi, I've just download the trial version for Maya to try this feature but I don't find it anywhere. In the VRay menu -> Tools I can't see anything that match opacity cutout. Can you tell where it is exactly?
Thanks!
No, I dont want to convert a texture into poligons I want to cut the poligons that are in the black zone in a opacity map. I mean the invisible poligons. It is complicated to explain the use case but is a situation in which this invisible poligons are causing me issues that are unsolvable and I have to get rid of them. I have a lot of meshes with this issues and that´s why I´m looking for an automated solution. Doing it by hand is not an option.
I don't know why but I don't have that option there. Also in the documentation does not exist neither. The tools in the link are the tools that I have.
I finally found the option. The last version of VRay that is on the web to install dont have this feature. I had to go to the Chaos Forum and download the last version which is a beta. This is the link to the VRay version with the opacity cutout feature.
Thanks Damaggio for your help!!
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