Community
Maya Modeling
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

House texturing problem

0 REPLIES 0
Reply
Message 1 of 1
max2012181555
285 Views, 0 Replies

House texturing problem

Hello

I'm trying to make my modeled house ready for Unreal Engine. the problem I'm facing >> I get low resolution texture for the big parts in the house like walls and floors. for now I've Combined all object that won't be animated to one single object and I'm putting all UV shells in a single 4096 UV.

max2012181555_0-1590445683457.png

I've two Questions:

01- What is the best way to make this Building ready for game engine with moderate RAM cost and High res Textures? is it about exporting every peace alone or what?

02- While I have DOOR and Window for this house, I'm not suffering from low res. but should i make them share a single UV map with one material Like Screenshot Below to reduce ram cost or export each one of them with its own material and based on it's own UV map?

max2012181555_1-1590446608077.png

 

Thanks for Help and time for reading and Reply

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report