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Trying to fix normals after changing edges from hard to soft and back again on a weapon cyclinder.
Its a 30 sec fix in 3ds Max , setting smoothing groups to 22 degrees after
selecting all faces and then weighted normals with smoothing groups.
In Blender I set edges to hard/soft as needed add a weighted normal mod, face&angle area.
In Maya I have no idea , been googling for some time to find a fix inside Maya
Solved! Go to Solution.