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Faces turn black after Bevel Edge is applied

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Anonymous
1397 Views, 1 Reply

Faces turn black after Bevel Edge is applied

I need to round all 4 edges. Bevel Edge was applied successfully to all Edges except from one.

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cavescholar
in reply to: Anonymous

That means that the normals have been flipped for those faces, it happens sometimes when Maya is calculating. Easy fix, select the blackened faces, then from the Modeling toolset menu go to Mesh Display, and choose Reverse.

Flip NormalsFlip Normals

 

Hope this helps, good luck!

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