Curve to Mesh Projection

Curve to Mesh Projection

Moustakalis
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Message 1 of 5

Curve to Mesh Projection

Moustakalis
Advocate
Advocate

Hello guys,

 

So I have this concept, and I want to project a logo of a company to it. I imported the logo is from illustrator(saved as Illustrator 8 version so it can be compatible). The logo is not some kind of symbol but the name of the company itself with some fairly linear font that should not be too hard. But I seem to be unable to make edges at the Mesh by splitting the mesh with these curves.

 

What I want to achieve is to created faces with the projected logo on the mesh so I can then select these faces and assign a different material. Any idea what I am doing wrong or if there is any other way to do what I want?

 

Thanks in advance!

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Replies (4)
Message 2 of 5

saihtam
Collaborator
Collaborator

Could you use the vector graphics workflow shown here?

 

If not, then as I understand it you have made curves from your logo? You can project these onto a plane, and then cut the mesh using the projected curve. This you can then extrude for depth and remove the parts you don't need etc. Or is that what you have tried already when you say that you've been unable to split the mesh? The split mesh by curves need the curves to be closed, so it doesn't like open lines. It needs to be a closed circle.

 

Let us know if you still have any issues with this and we'll do our best to help.

- Mathias
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Message 3 of 5

Moustakalis
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Sorry, it is not helpful at all. What I want is to basically project whether it is curves or a mesh atop of another existing mesh and cut edges to have faces exactly as the shape of the projected mesh.

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Message 4 of 5

saihtam
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Collaborator
Have you tried "Edit Mesh-> Project curve on mesh" and then select the projected curve and go "Edit Mesh->Split mesh with projected curve"? Like I mentioned in my last reply, the curve you want to project needs to be closed.
- Mathias
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Message 5 of 5

Moustakalis
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Yeah, curves were all closed. Also that is the way I initially tried to do that(as it was the logical way). It got some edges, but edges were terrible(like random lines in the places inside the curves)....

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