I need a little help. I am creating a 3D model of a volcano. The way I set this up is with displacement map inside the hypershad. However, I need this to be a real 3D model but not a flat plane with "fake" bumps created by the displacement map.
So my question is if I can somehow convert the displacement to the mesh or in some way get it to deform my plane.
Here is the plane, flat.
And here is the plane when is it rendered.