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Hi
I know how to add or 'bake' a model's texture into the .OBJ/.FBX file on export, so it should load up on the model when you import it into another package, but is it possible to apply/bake a texture to a scene so it can always be accessed? For instance, on my PC, I have a model where the texture will always load. However, if I load up the same model on one of my university computers, it won't, due to the directory path being a bit different. The texture is still in the same folder(s) on my OneDrive, but the hard drive it's on is different. Is there a way of 'baking' it into the scene/on the model? Similar to how you can in Blender when you go to External Data > Pack All into .blend?
Thanks
Solved! Go to Solution.