'Baking' texture into scene

'Baking' texture into scene

t_smith5
Collaborator Collaborator
1,087 Views
2 Replies
Message 1 of 3

'Baking' texture into scene

t_smith5
Collaborator
Collaborator

Hi

 

I know how to add or 'bake' a model's texture into the .OBJ/.FBX file on export, so it should load up on the model when you import it into another package, but is it possible to apply/bake a texture to a scene so it can always be accessed? For instance, on my PC, I have a model where the texture will always load. However, if I load up the same model on one of my university computers, it won't, due to the directory path being a bit different. The texture is still in the same folder(s) on my OneDrive, but the hard drive it's on is different. Is there a way of 'baking' it into the scene/on the model? Similar to how you can in Blender when you go to External Data > Pack All into .blend?

 

Thanks

0 Likes
Accepted solutions (1)
1,088 Views
2 Replies
Replies (2)
Message 2 of 3

damaggio
Mentor
Mentor
Accepted solution

That’s probably because you didn’t set a relative path to the textures in your project.

Message 3 of 3

t_smith5
Collaborator
Collaborator

Cool. Thank you. I went and looked for a quick video on how you do that and a relative path is all set up. 🙂

0 Likes