I often need to align 2 or more vertices's along a common axis. If i'm merging 2 halves of a model across the world space origin I can just zero out the absolute transform. But what if they are not at the origin? How do I get a vertex X,Y Z coordinates? Then I could just assign the absolute transform value of that axis to all of the vertices.
What would be great is if I could edit the vertices transform position the same way you align UV coordinates using 'Aligh selected UV's to minimum U value' or whatever. Thanks.
Solved! Go to Solution.
Solved by santd. Go to Solution.
"How do I get a vertex X,Y Z coordinates? "
From your screenshot, in the channel box, under your shape node you have "CVs (click to show)", just do that and you'll see you current selection of CV(s) coordinates.
Though, most of the time, this workflows works pretty well too, btw :
- click select the axis you intend to align to,
- hold 'v' for 'vertex snapping' (or activate it from the status bar icon if you prefer)
- middle click-drag over the destination vertex you want to align your current selection to.
- done, release 'v' key.
(just fyi, in case you didn't know that already).
edit: activate or deactivate "keep component spacing" as needed, generally, for such points alignement you just want it off.
Hello, thank you for posting to the Area forums. As suggested snapping to vertices works well. However, I also found the following MEL tool which does exactly what you would like:
http://www.creativecrash.com/maya/script/vertex-align-tools-corner-align
If the tool doesn't work you may still be able to use the MEL code to come up with shelf buttons that will do it for you.
I hope that helps.
Cheers,
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