I have my UVs separated into 3 different UV sets but my question is this, how do I put the 3 UV sets about into the 0-1 space but still have each set be a different UV map for baking maps correctly?
Solved! Go to Solution.
Solved by stuzzz. Go to Solution.
Hi,
It would depend what you use for baking.
The problem you seem to have has been resolved with the UDIMs approach.
That's the kind of approach the biggest studios use for highend creatures or huge environment. It's more convenient to deal with a several 4096 maps rather than a single 8192 map, especially if it's built nicely in a pipeline.
You will see UDIMs in bunch of softwares (Max, Maya, MudBox and Mari to name a few).
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