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3 UV maps

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Message 1 of 4
Anonymous
503 Views, 3 Replies

3 UV maps

question.JPG

 

I have my UVs separated into 3 different UV sets but my question is this, how do I put the 3 UV sets about into the 0-1 space but still have each set be a different UV map for baking maps correctly?

3 REPLIES 3
Message 2 of 4
stuzzz
in reply to: Anonymous

Hi,

 

It would depend what you use for baking.

The problem you seem to have has been resolved with the UDIMs approach.

https://www.youtube.com/watch?v=uiWaERAjWok

Message 3 of 4
Anonymous
in reply to: stuzzz

thanks for the reply checking into it now will accept the solution if it works.

Message 4 of 4
stuzzz
in reply to: Anonymous

That's the kind of approach the biggest studios use for highend creatures or huge environment. It's more convenient to deal with a several 4096 maps rather than a single 8192 map, especially if it's built nicely in a pipeline.

You will see UDIMs in bunch of softwares (Max, Maya, MudBox and Mari to name a few).

 

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