Please help! No ngons before creating uvs, tons after

Please help! No ngons before creating uvs, tons after

Anonymous
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Please help! No ngons before creating uvs, tons after

Anonymous
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This has been driving me insane! I have been using quad draw to retopologize my model and after I am finished I check for ngons with cleanup under mesh window and it says that I do not have any ngons. So I create my UVs for the retopologized model and after I have created all of my UVs, I check again for ngons with the cleanup window and it says that I have a ton of faces with more than 4-sides. Here's the catch, they are legit only 4-sided faces. I even tried importing them into zbrush (since zbrush doesn't allow ngons without an error message), nothing, no warning or error message, so zbrush knows the truth clearly, but Maya seems to think that my 4-sided faces are ngons. So I delete the "ngons" and do quad draw again and recreate my uv's and out of nowhere, faces that it previously said were fine are now miraculously ngons. I have been playing this game with maya for days now. I even tried uninstalling and reinstalling to see if maybe it was a glitch. I seriously dont want to have to start over from scratch, I would lose weeks worth of work. Any idea why on earth maya is doing this?

 cleanup.JPGfalse ngons.JPG

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Anonymous
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UPDATE: I figured out the solution so I am posting it here if anyone else ever runs into this issue in the future. All I needed to do was reset all my settings and preferences to the default settings. I did this for each file and when I ran the cleanup again, it returned normal and my mesh was able to bake out. So if anyone else runs into this issue try: windows->setting/preferences->preferences->edit->restore default settings then save. 

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