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11-02-2015
09:37 PM
So, I've recently come back to using maya after using max for quite a while. I'm running to an issue that's driving me insane on something that should be a simple task. All I'm trying to do is bevel some edges but maya is offsetting the bevel in a way that is unsatisfactory. Instead of just splitting the edge, it's putting a weird angle on the new edge, like it's rotating it instead of just splitting them straight.
I exported my model and bought it into max just for a comparision and max bevels (chamfers) the edge how I would expect it to behave. Anyone know wha'ts different about how maya deals with bevels and how could I get my bevels to behave like max's chamfers??
Thanks in advance!
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