Unify normals from CAD files
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Hello, I'm a 3D Designer working in the consumer products industry. Often we receive CAD models from the industrial design team and when we import the models into maya there are a lot of normals facing the wrong direction. I've tried all of the mesh display options, and even had a friend in the movie industry write a script to try to get all of the faces to face the right direction, but haven't been able to get it to work. This leaves us no choice but to go in and flip all of the back facing normals manually before we render, which takes a lot of time. Maya obviously can see the direction normals are facing on a model, I feel like there should be a way to have maya flip them to all face the same direction. Is this possible? I'm stumped. I've attached an image to demonstrate what I'm saying, the one on the right is the before model with all of the mismatched normals, and the one on the left is the corrected model after manually fixing it, which is the desired result. Thanks!