Tri Quick Selection

Tri Quick Selection

t_smith5
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Message 1 of 13

Tri Quick Selection

t_smith5
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Collaborator

Hi

 

I've imported a model I've downloaded for free to help me with a project. However, it's completely made up of tris now rather than quads. Like an angle quick selection you can use for selecting multiple faces at once, is there anything similar you can do for selecting multiple tris? I've tried using Selection Constraint in the Modelling Toolkit, but nothing works. Only one tri gets selected at a time. I want to be able to select parts of a mesh so I can hide them.

 

Thanks

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Message 2 of 13

teddude75
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Did you try quadranualate? It's hard to say what to do with out seeing the model.

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Message 3 of 13

t_smith5
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Yeah, I've tried that. And Quadrify in 3ds Max. Nothing appears to happen. 😕 That would be too easy...

 

But this is the model and UV and how it looks...

 

maya_eG1GeNUagP.png

It appears to me, especially in Max, that every edge has been cut/has a seam. So when you move a tri one a UV shell, it 'breaks off'. I can't imagine that's how the user would have unwrapped it. The materials are all set up correctly in Max if I import the model there, so I'm guessing that's where the creator originally made it.

Message 4 of 13

teddude75
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What you have there is a game asset. There are some real triangles that you might have to manual remove. But if you use retopologize tool and set the target face count to half might help. Also if you smooth your mesh it will be quads then you can reduce it.

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Message 5 of 13

t_smith5
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Ahh, okay. I figured it was fan made and therefore it wouldn't have been turned into a game asset. So, what you're saying is that I need to retopologise it? Again? Or is that target count an automated one?

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Message 6 of 13

teddude75
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retopo.pngretopo2.png

 

 

 

 

 

 

 

 

 

 

 

 

It should reduce by half and than start working on the left over triangles. Also work on copy and than transfer your mesh through uvs. Zbrush would do a good with transferring detail and textures. If it's free I could take a look at your model.

Message 7 of 13

t_smith5
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Collaborator

Okay, I've just tried this but unfortunately it... disappears afterwards. Leaving only her shoes behind lol. But yeah, you should be able to download it easily. I got it from here: https://sketchfab.com/3d-models/tiny-tina-577d2e1759374ce99afd519ae937666e

Message 8 of 13

mihirsbcc
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Collaborator

try this:

 

Select the geometry and Separate it. ( there are multiple objects combined I believe)

Select Mesh Quadrangulate option box and deselect all the check boxes. See the result.

You may have to adjust the UVs.

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Message 9 of 13

mihirsbcc
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I do not think it will work. I tested it. It didn't. I have done some sketchfab models before in that way.

Message 10 of 13

teddude75
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Collaborator

This is what I got. Zbrush did a pretty good job with Zremesher. ultimately, it was pretty meshed up mesh. I had to bake the texture in maya. The uvs are pretty bad. If you want to change the uvs just bake the textures in maya again.

Message 11 of 13

mihirsbcc
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Collaborator

Cool, In fact  Zbrush is the way to go. Even Mudbox now does a much better job. I had done 30 million tris to 3000 quads in Mudbox.

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Message 12 of 13

teddude75
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Collaborator

tina3.png

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Message 13 of 13

t_smith5
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Cool. Nice. My only concern though are the UVs. I don't particularly fancy re-unwrapping it as I'm only using the model as a reference for making my own. 🙂 Also, I've never baked textures to a mesh before in Maya. I've done it in Max, but I've still yet to learn in Maya.

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