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Maya loads forever when duplicating group

Maya loads forever when duplicating group

Anonymous
Not applicable
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4 Replies
Message 1 of 5

Maya loads forever when duplicating group

Anonymous
Not applicable

Hey Guys,

It’s not really a modelling question, but maybe someone had this problem before, and knows what to do. If this is the wrong place for this question, just say so and I will delete it.

I’m about to finish my Sail ship. I’ve done all the modelling, hierarchy, uv’s and UV layout, for the L and C group (left and center). Like Andrew Hodgson, a modeller working in the film industrie, explained in his one of his videos, I now want to duplicate the L group, scale it -1 on the x-axis, and move all the UV’s one row up. I did specifically leave every second row free.

The problem I now have is, that when I want to duplicate the L group, my Maya just loads forever. I one time let it load for 2 ½ hours, but it never finished. I tried It multiple times, restarted my pc, but always the same problem.
It is also first happening, since I did the UV’s. Since then It just loads forever.

The overall poly count is about 3 mil, and the L group about 1.8 mil. This is the first big Project I am doing with Maya, but when I did previous Projects in Blender, I duplicated UV’ed, textured, models multiple times, with a polycount of 4-6 mil. So I don’t think that my computer cant handle it.

I tried it one time with the task manager open, and my cpu was at 14%, RAM at 18%, and the rest at 0%.

Does anybody know what is wrong? History is deleted, and I thought I cleaned up the file pretty good. Though like I said I haven’t done a big project in Maya yet, so maybe I’ve forgot something.

Could it be, that the UV editor somehow is still working in the background, and wants to display the duplication of nearly all the UV’s? Or why is it first happening since the UV’s are done?


 

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4 Replies
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Message 2 of 5

hamsterHamster
Advisor
Advisor

Is it like just this project is so laggy, or it laggs also on less workload? CPU at 14% alone is likely the Maya has taken over one of CPU cores 100%. Have you checked the GPU/MEM load while duplicating, as Maya is quite picky to the hardware; or the HDD health/free space as such?

Nevertheless, the Plan B is to flip and offset UVs in the current scene and save it as a new scene. Then reopen the former scene and import the latter one. The Plan A, however, is to experiment with what you output on the screen.. In the old days, I was switching the object display to BoundingBox to have things done, and nowadays my Maya freezes even on duplicating the default sphere. A wiser fella once said, sometimes you eat the bear, and sometimes, well, the bear eats you.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 5

Anonymous
Not applicable

I put the same question on a modelling discord server, and the solution that works for me is exporting the L group as alembic and importing it into a new scene. Then duplicating it just takes 2 seconds.

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Message 4 of 5

mihirsbcc
Collaborator
Collaborator

You have a great sense of humor.

Message 5 of 5

hamsterHamster
Advisor
Advisor

The beauty is in the eye of beholder, always. 😄


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.