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01-06-2018
12:26 PM
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I've made several projects in Maya so far, but I come across a weird problem I don't understand how to fix every time I bridge two edges or extrude a face.
I was creating an object and it was going well until I realize I had made a mess by creating too many subdivisions, so I clean them up by deleting some faces, bridging some edges, multi-cutting some new edges and merging verts. Now even though I cleaned everything up it looks like blocky. Does anyone know of a way to fix these edges or am I doing something wrong? I've also had this problem occur after extruding a few faces on an already high polygon object.
Pictures for reference.
Solved! Go to Solution.